Website powered by
Martin Blasina
Martin Blasina
Real-Time VFX artist
Montevideo, Uruguay

Summary

VFX Apprentice student

My dream job is to be a videogame VFX artist with focus in stylized art.

Since very young always knew I wanted to be in around videogames. As the industry is huge the truth is I didn't even know what I liked at the beginning, so I tried a lot of things, from 2D illustration, 3D animation, Character modeling, 3D generalist and UE4/5 tech artist. That was till a meet the VFX world and was instantly hooked, I still am and I don't think that will ever changed as VFX seems to be and endless fascinating world that keep pulling me over.

Skills

Illustration3D Animation3D ModelingVisual EffectsGame Developmentphotoshopstylized3D Generalistunreal enginevfxgamevfxrealtime vf

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Premiere
Premiere

Reel

Experience

  • VFX Artist at Artificial Core
    AF
    September 2024 - December 2025

    In charge of VFX in game for characters, creatures, UI, enviroments

  • VFX Artist at SaGuNi
    January 2024 - September 2024

    Worked mainly on VFX in game for characters, world and also cinematics.

    Participated from the beginning of the devolopment of the alpha and part of beta of "Devomon"

  • Tech Artist at Studio4D
    Montevideo, Uruguay
    April 2022 - December 2022

    In Charge of Shader creation in Unreal, Simple VFX , 3D modeling, Rigging and Animation of Characters and 3d Modeling of Buildings and Nature Assets for VR experiences

  • 3D Character Modeler- Freelancer at LightHouse (LTHS) Studio
    January 2022 - March 2022

  • 3D Generalist _Freelancer at Scientific Animations Without Borders
    April 2021 - August 2021