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Niagara VFX Water Footstep Splash

Hello this is one of my first VFX using niagara, it is a water footstep splash, you can see it working in game on my VFX template Post. I wanted to post a breakdown on the vfx I have done.
The water surface emitter just spawns 1 Mesh particle that works as some soft light for the vfx, the water waves also spawn one with a panning material for waves, and its copy is for the falling drops. For the water ring I used a mesh that grows mostly on Z and then gets smaller.
I had a lot of fun doing this and I hope you like it. I'm pretty new with this but if you have any question or suggestion please feel free to comment or DM me, Thank you!

VFX set up

VFX set up

Waves Material

Waves Material

simple sphere mat

simple sphere mat

Mesh for splash

Mesh for splash

mesh for waves

mesh for waves